000 01550nam a2200421 i 4500
001 DIGRAMA0264
003 NyNyDIG
007 cr |||||||||||
008 220519s2018 sp a ob 001 0 spa d
006 m o d
035 _a(OCoLC)1335135300
040 _aDGITA
_beng
_erda
_epn
_cDGITA
020 _a9788499648316
_qeBook
020 _z9788499647982
082 1 4 _a794.8151
100 1 _aCuevas Álvarez, Alberto,
_eauthor.
245 1 0 _aVideojuegos 2D: desarrollo con Python
246 1 4 _aDesarrollo de videojuegos 2D con Python
264 1 _aParacuellos de Jarama, Madrid
_bRa-Ma
_c[2018]
300 _a1 online resource :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_2rdaft
347 _bPDF
504 _aIncludes bibliographical references and index.
588 0 _aOnline resource; title from PDF title page (Digitalia, viewed May 19, 2022)
650 0 _aComputer games
_xProgramming.
650 0 _aPython (Computer program language)
650 0 _aVideo games
_xDesign.
655 0 _aElectronic books.
791 2 _aDigitalia (Firm),
_edistributor.
793 0 _gDigitalia eBook Collection:
_aRa-Ma Editorial
776 0 8 _iPrint version:
_aCuevas Álvarez, Alberto.
_tVideojuegos 2D.
_dParacuellos de Jarama, Madrid : Ra-Ma, [2018]
_z9788499647982
856 4 0 _uhttp://www.digitaliapublishing.com/a/110132/
_yDisponible en Digitalia
910 _aPremium collection: 2022
942 _cE-BOOK
999 _c290807
_d290807